Hullo Candy Crush Wikipedians! Something black and blue is coming up!
Even though we officially reached another era of Candy Crush, as it transitions to HTML5, I am excited to announce that I have completed my first draft version of my level blueprints derived directly from my extracted configs. The symbols and look are almost identical to my fanon and level design contest blueprints (see this post for more details).
Like the now-retired Flockky II's board notes, the level blueprints are able to highlight all spawn notes, blockers, jellies, ingredient exits, fixed color layouts, and teleporter/conveyor notes without hiding any information. Like the config extraction program, all the information can be obtained with a few clicks and some formatting.
As of now, my level blueprints is in a rough draft stage, but it will serve as a springboard for me to revise my code later on. There are a few missing features especially conveyor belt corners, ingredient exits, words replacing symbols, colored spawn notes, and letters associated with each teleporter pair. I am working on these to ensure it is positioned optimally and the program runs efficiently and error-free.
This week is a busier-than-usual week, and I am slightly behind in delivering the config information. There, however, is a pattern that upon the episode's release, another redesign happens a day after, meaning that some level designs only exists on the first day of that level's existence.
The level blueprints can also serve as an extension of config extracting and redesign detecting, as it is able to show the differences between the boards when the boards have changed. It comes into play when Board Changed appears in my redesign reports.
Here is my list of the first batch of (demo) level blueprints for the first version of E191 configs:
Here is my list of the first version of E191 configs, extracted just after the release of E190. Message me if you see any redesigns!
LEVEL
BASIC INFORMATION
JELLY REQ
DROP REQ
ORDERS REQ
ELEMENT SPAWN NOTE (SPAWN RATE,MAX SPAWN)
MAGIC MIXER NOTE
ELEMENT SPAWN NOTE II
BOARD
LVL
EP-L
TYPE
1STAR
2STAR
3STAR
MOVES
COLORS
SGL
DBL
NET
HAZ
CHR
DROP
ORDERS
DSPAWN
SWIRL
TIMER
BOMBS
MYSTERY
RAINBOW
KEY
MAGIC MIXER ELEMENTS
RATE
LUCKY
TIME
STRIPED
WRAPPED
EMOVES
FIXED
SPACES
Episode 191
L2841
E191-1
Jelly
185000
275000
350000
30
4
26
28
82
--
(1,0)
--
--
--
(2,0)
--
--
--
--
--
--
--
--
54/81
L2842
E191-2
Order
10000
20000
30000
26
4
{R+: 9}{Y+: 9}{Swirl: 9}
--
--
10
(0,8)
--
--
(1,0)
--
(0,10)
--
--
--
--
--
45/81
L2843
E191-3
Mixed!
150000
175000
200000
30
4
8
28
64
0
1
1
--
--
--
--
--
--
--
--
--
--
--
--
--
--
55/81
L2844
E191-4
Mixed!
10000
20000
30000
28
4
20
40
100
0
1
1
(1,0)
(1,0)
--
--
--
--
--
--
--
--
--
--
--
--
64/81
L2845
E191-5
Order
10000
20000
30000
25
5
{Popcorn: 4}{Icing: 20}{Swirl: 24}
--
(0,20)
--
--
--
--
--
--
--
--
(2,0)
--
--
--
65/81
L2846
E191-6
Jelly
120000
250000
550000
20
5
0
60
120
--
(1,5)
--
--
(0,5)
(0,5)
--
--
--
--
--
--
--
--
60/81
L2847
E191-7
Down
10000
15000
30000
25
4
0
1
1
--
--
--
--
--
--
--
--
--
--
--
--
--
--
57/63
L2848
E191-8
Jelly
42000
95000
185000
20
4
0
53
106
--
--
--
--
--
--
--
Swirl ->
5 per 3
--
--
--
--
--
--
59/81
L2849
E191-9
Mixed!
35000
950000
1250000
30
4
0
14
28
0
1
1
(0,1)
(0,4)
--
--
--
--
--
Icing3 ->
2 per 3
--
--
--
--
--
--
33/81
L2850
E191-10
Order
12000
24000
56000
28
4
{Y+: 25}{Icing: 20}
--
--
--
--
--
--
--
--
(0,10)
--
(0,1)
(0,1)
--
--
52/81
L2851
E191-11
Mixed!
10000
20000
30000
27
4
14
39
92
2
0
2
(0,2)
(0,12)
--
--
--
--
--
--
--
--
--
--
--
--
53/81
L2852
E191-12
Order
10000
20000
30000
20
5
{Swirl: 35}
--
--
--
--
--
--
(0,3)
Swirl ->
4 per 3
--
--
--
--
--
--
66/81
L2853
E191-13
Jelly
49000
160000
210000
25
5
0
58
116
--
--
--
--
--
--
--
--
--
--
--
--
--
--
59/81
L2854
E191-14
Mixed!
10000
20000
30000
18
4
27
36
99
0
6
6
(0,3)
--
--
--
--
--
--
--
--
--
--
--
--
--
63/81
L2855
E191-15
Mixed!
10000
20000
30000
25
4
3
0
3
(0,1)
--
--
--
--
--
--
--
--
--
--
--
--
--
57/81
Possible event of the ß?
Recently, we have unofficially discussed the possibility of me becoming a ß-crat. Please note that this is not a ß-crat nomination post, but still keep in mind that it will happen in the very near future. Please remember that I will never monopolize this wiki or any others, so other users can make meaningful contributions and updates. The earliest possible time for me to attain ß-crat status is NOV 1 (4th Halloween Episode), and a nomination can only happen if my blueprint extractor is sufficiently efficient.
*To show your stance and ideas for improvement for my level blueprint extractions, mark it with {{Support}}, {{Support - Neutral}}, {{Neutral}}, {{Neutral - Oppose}}, and {{Oppose}}. You are also allowed to use other stance variants and a numerical rating.