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Booster

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A booster (sometimes known as a power-up) is an item in Candy Crush Saga (or Candy Crush) that can be used to simplify game play. They do this in various forms. Some boosters are activated via the screen before the game starts, others can be activated during game play, while some are used as a consolation to prevent failure and retrying.

PropertiesEdit

There are various boosters in the game and all of them have different properties. Boosters come with a number of charges. Once you use the booster, one charge is consumed.

Jelly Fish, Coconut Wheel, and Lucky Candy may only be used on Jelly, Ingredient, and Order levels, including mixed cases. In-game boosters may only be used if the conditions can create any effect: for example, you cannot use Bomb Cooler when there are no bombs, and you cannot use Bubblegum Troll when there are no chocolate spawners.

DescriptionEdit

Game descriptionEdit

Booster description

When you put your cursor on the "Play On" icon, an inscription will show up: "Continue playing with the help of these boosters! Click to buy!".

Booster locked description

When you put your cursor on boosters that cannot be used in the level, an inscription will show up: "Can't be used in this level!".

Web descriptionEdit

Boosters are useful if you find yourself in a sticky situation. They can help you overcome challenging levels and also score more points.

Boosters can be helpful if you find yourself in a pickle, or if you’re stuck on a particularly challenging level. A variety of boosters can be purchased from the Yeti Shop to help you progress through the game.

How to use boostersEdit

Some boosters are activated on the pre-game screen before you enter a level. For example, the Color Bomb booster lets you start the level with a Color Bomb already placed randomly on the game board.
Other boosters can be activated during gameplay. Boosters available in gameplay will be presented at the top of the screen. Select the booster you want to use/purchase to activate it.

Obtaining boostersEdit

Boosters can be unlocked when you reach a certain level which will get you three free boosters of the boosters which are said to be released in that episode. The game board refers to this as "unlocking boosters".

After that, you can buy more boosters if you want to use them.

You can also get free boosters in various ways. You can be awarded boosters by completing usually 10 levels in some games by King.com, and refill your lives. There is one booster that is only available when a Facebook or King.com friend sends you one, namely the +3 moves booster.

As of November 27, 2013, players can obtain free boosters every day from the daily booster wheel.

As of April 22, 2015, some players can obtain free boosters by collecting Sugar Drops on specially marked levels.

When the player completes the final level in the Dreamworld for the first time, the player receives an award equivalent to the Jackpot.

Some of the events will provide boosters as rewards upon completing the objective.

  • In rare case if an event is glitched, there will be some boosters for making up.

Owing to the rarity, almost all main walkthrough videos involve gameplay without boosters, and will give special notice if they are using boosters.

List of boostersEdit

Candy CrushEdit

Booster name Effect Icon
Plus 10 sec Adds 10 extra seconds to the game. 10 seconds
Live hints Gives the player "live hints". Live Hints
Start with colour bomb Starts the game with a colour bomb. Start with Colour Bomb
Start at level 2 for higher scores Starts the game at level two. Start at level 2
Start with wrapped next to striped Starts the game with a wrapped candy next to a striped candy. Stripe+Wrapped

Candy Crush SagaEdit

There are many types of boosters in the game. Some boosters are designed specifically for certain level types. Some levels have special restriction on boosters.

Note: Boosters shown in bold mean the boosters are available only in web version, not in mobile.

Booster Name Usage In-game Description Effect Unlocked Icon
Lollipop Hammer

All In-level

Smash a candy! Click on a candy (or blockers, except chocolate spawner, ingredients, toffee tornado, sugar chest) to destroy it or even jellies. Level 7
Booster lollipop hammer
Extra Moves (+5) All, except Timed Levels

In-level, consolation

Activate now to get 5 extra moves! Adds 5 additional moves. Level 8
Booster extra moves 5
Jelly Fish Jelly Levels

Pre-level 

Add Jelly Fish candies to the candy mix. Jelly Fish will also spawn on the board.

Summons 3 jelly fish to eat jellied candies at random. For more effects with jelly fish, see Special Candies (Combinations section).

Level 9
Booster jelly fish
Colour Bomb All

Pre-level

Starts the level with a Colour Bomb! Start with one colour bomb on the screen. For more effects with Colour Bomb, see Special Candies (Combinations section). Level 13
Booster color bomb
Coconut Wheel Ingredients Levels

Pre-level

Add Coconut Wheels to the candy mix! Coconut Wheel will also spawn on the board.

Turns three candies into striped candies. For more effects with Coconut Wheel, see Special Candies (Combinations section).

Level 15
Booster coconut wheel
Free Switch All

In-level

Switch two candies that don't match! Use now! Allows you to switch 2 candies that don't match. However, this booster still allows you to switch 2 candies that match. Level 19
Booster free switch
Extra Time Timed Levels

Pre-level, consolation

Web - Start the game with 15 extra seconds play time!
Smartphone icon - You're so close! Add an extra 15 seconds now!
Gives the player 15 extra seconds on Timed Levels. Web - Level 27
Smartphone icon - none
Booster extra time
Striped and Wrapped All

Pre-level

Start the game with a wrapped and a striped candy! Start with one striped and one wrapped candy on the screen. Web - Level 35
Smartphone icon - Level 34
Booster striped and wrapped
Sweet Teeth All

In-level

Gobbles up all the chocolate, licorice, and jelly in its path! Use now! Eats several candies, liquorice lock blockers, chocolateliquorice swirlsicing (multilayered icing) and marmalade. Level 52
Booster sweet teeth
Bomb Cooler If there is a Candy Bomb on board.

In-level, consolation

Click to increase the countdown of all visible bombs. It'll keep you alive for longer! Use now! Adds five extra moves to Candy Bombs. Only available if there are visible Candy Bombs on the board. Level 97
Booster bomb cooler
Lucky Candy Candy order levels

Pre-level

Adds Lucky Candy to the candy mix, which will transform into useful candy when removed! Check-mark balls which yield a special candy (or regular candy, if the level has only regular candy order). Level 131
Booster lucky candy
Bubblegum Troll Levels with chocolate spawners

In-level

Removes all chocolate and stop the chocolate spawners for 5 moves. Use now! Removes all chocolate and blocks all the chocolate spawners in the game for 5 moves. Level 156
Booster bubblegum troll
Extra Moves (+3) Pre-level Gift from a friend! Start the level with 3 extra moves! Sent by friends, adds 3 additional moves. All levels.

Gift from friend.

Booster extra moves 3
UFO All

In-level

"Summon a tasty UFO that zaps the board creating 3 wrapped candies that explode." Starting the game with a UFO on board. ?
Booster UFO
Striped brush All

In-level

"Paints pretty stripes on a candy of your choosing. Click to buy!" Allows you to convert any regular candy into a Striped Candy. You can choose the directions of the stripes of the candy being converted. ?
Booster Striped Brush
Restore Balance Dreamworld

Consolation (When moon scale is unbalanced)

Restore Odus the owl's balance to stop him from falling. Odus will keep his power!

Now's your chance to reset the Moon Scale and freeze it for 5 moves! (if Odus falls off the Moon Scale.)

Only if a player fails a level, they will have the option to buy this booster. Then it will freeze the Moon Scale for 5 moves so no matter what Odus will not fall.

All DW levels. Failing to balance the Moon Scale.

Restore Balance 130x130 size (2)
Moon Struck Dreamworld

In-level (During Moon Scale moves)

Release the Moonstruck effect and it removes at least one candy colour for 5 moves! It will cause a Moon Struck to occur when clicked. It lasts 5 moves. Level 15 (Dreamworld)
Unknown (2)
Shuffle All In-level Shuffle your candies. Shuffles the candies like it would when you are unable to make a move. Discontinued
Shuffle2

TriviaEdit

Shuffle booster

The Shuffle booster, once unavailable for unknown reasons.

Mobile Booster Starter

The alternate interface of using a starting booster on mobile.

  • Not counting +3 moves and shuffle booster, there are a total of 12 boosters with unlocking levels.
  • As of late a booster for the UFO has been released, though it is not yet available for everyone.
  • Many players don't like using boosters as they believe it is a form of cheating and they aren't completing the level honestly, and some may give up on purpose.
  • Shuffle booster was unlocked on level 43, but was not available for unknown reasons, until December 7, 2015 (web version) / v1.66 (mobile version).
  • Level 236 is the only known level that forbids the use of the lucky candy, colour bomb, and striped + wrapped boosters at the same time. The fact that it starts with all mystery candies on the board really does defeat the purpose of boosters.
  • In the past, if you clicked the booster and there were 0 moves left, it would waste the booster since the "Game Over" screen took over.
    • As of now, the booster buttons will fade out (web) / not response (mobile) if something is in process.
  • If you play and unlock boosters on another platform and then connect to Facebook, the boosters will be unlocked the next time you play on Facebook.
  • On mobile, starter boosters will not be consumed as long as you don't make a move, even if the booster candy is triggered during initial cascades.
  • Sometimes in mobile versions, before starting a reality level, the boosters will not be visible before entering a level. Instead, after entering a level, the "starter boosters" (Colour Bomb, Striped & Wrapped, etc.) will be shown below. Each time you tap a booster, it is added to the board. You can use as many boosters in this fashion, and use more than one of the same boosters (like starting the level with two Colour Bombs). This starter screen ends once you press the "Play" button or make a valid move. If a booster is not available in this level (like level 236), it will not be displayed. This always occur in Cake Climb and its variants.
    • In this case, starting boosters will be consumed even if no move is done.
    • In rare case it may happen before playing a time level. In this case, you can only start the level by tapping "Play" button, and you still cannot quit without losing a live.

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