|Welcome to the Candy Crush Saga Wiki. We’re a collaborative community website about the hit game Candy Crush Saga that anyone, including you, can edit! |
We currently have 9,953 articles, made 1,312,013 edits and 92 active users.
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| Latest Releases Episode 272 has been released for HTML5, with official config redesigns. Episode 276 has been soft-released for W10, and the Candy Cane Curl is now available for play! New elements anticipated!
HISTORICAL! On NOV 06, the selective redesigns have been applied for all of the players as an official config redesign! That could possibly spark a huge amount of frustration both in game and in the wiki!
URGENT! There are reports of players (since late August) that they are no longer able to quit a level costlessly, without losing lives nor boosters if they haven't made a move. That is a grave threat to the CCS community!
It has been reported to King Care: See here
OCT 16: the selective redesigns have been applied for the majority of the players in the form of a daily tweak! Will that continue to receive negative reception? See the AUG 15 update for more information.
SEP 12: A third grade of hexagon levels are coming out - the Nightmarishly Hard Levels!
AUG 15: There are reports of several players (since mid August) getting levels with abnormally low moves for HTML5, especially on the mobile platform or on W10. It is likely that special buff/nerf configs sets have been assigned to players to test upcoming major nerfs... But now the buff and nerf groups are merging.
AUG 07: You can no longer play the Flash version of Candy Crush on Facebook. [Fallback Site https://apps.facebook.com/candycrush/?ccsfallback=true]
HISTORICAL! MAY 02: Timed levels have been completely phased out from the game! Level 18 is now a Jelly Level. Vote in the poll in the Timed levels page or featured puzzles on the sideline. Timed levels are still available on the Flash version only.
Candy Crush Saga is a British-Swedish puzzle game, much like Bejeweled, created by the British Facebook game developing team King.com. The difference between it and Bejeweled is that the game has a story mode; levels can have multiple required goals, more entities and elements, and most obviously, has candies instead of jewels. It is currently available through the Apple Store, the Google Play Store, and Facebook for free, with the ability to sync between devices and Facebook account. The player has to match three or more candies of the same colour through switching candies with each other to complete the various level objectives. There are six types of Levels: moves levels, jelly levels, ingredients levels, timed levels, candy order levels, and mixed levels.
<a href="https://www.facebook.com/pages/Candy-Crush-Saga-Wiki/170193633170664?fref=ts">Candy Crush Saga Wiki</a>
If you have any questions, our team is always welcome to help you. Administrators:
Timed levels are being phased out of the game, such that most Timed levels have been replaced with Moves levels. King might be just testing with the game without Timed levels. Do you support or oppose these redesigns?
Should Dreamworld be revived?
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