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Dreamworld

When Dreamworld was first released

Dreamworld was an additional world in Candy Crush Saga. It was required that you completed level 50 in order to access Dreamworld. Additionally a player couldn't progress to new levels in the Dreamworld until the equivalent level was completed in Reality. For example, Dreamworld level 201 couldn't be played until Reality episode Sweet Surprise was completed. Clicking on the lock brought up a popup box which said: Next dream is locked complete another episode in the Saga to unlock your next dream adventure.

Dreamworld was removed from mobile around December 2016. It was finally removed at the release of Watermelon Waves on May 17, 2017.

Your score and records for Dreamworld is still kept, but Dreamworld can now only be played provided that you have an old mobile version that has been set to prevent updating.

A poll has been provided in hopes of reviving Dreamworld. Please vote now!

PropertiesEdit

There were a few differences that were present in every level besides the type. With the exception of the beginning of Sleepy Slopes and the end of Dozy Dawn, the stories were replaced with animations that represented an ideal and happy situation. Each episode began by starting at the first level, no story beforehand.

An owl named Odus is in each level perched atop the moon scale and 2 random coloured candies on each side of him which you had to balance or else you would automatically fail the level. The moon scale was not affected by any order of a specific candy colour.

The moon scale tracked your moves and, when filled to the top, created an effect called moon struck which removed one or two colours from the board completely until the effect ended in a certain amount of moves. One colour appearing on the moon scale would be removed if there were five colours of candies. Both colours on the moon scale would be removed if the board included six colours.

In Dreamworld, Tiffi was tired, having just helped many mascots. She went to bed and ended up in Dreamworld.

There were 665 levels in Dreamworld. The first 65 levels were released on 27 November 2013 and on 10 December 2013 on mobile devices, almost 2 months after the release of the episode Meringue Moor. On 6 May 2015, King ceased making further episodes as Dozy Dawn was released, marking this series' ending at a count of 665 levels. Final release was 6 May 2015 for web and 3 June 2015 for mobile.

In an update on 11 December 2016, access to Dreamworld was removed from mobile. However, King claimed that this removal was temporary, but the duration currently remains unknown.[1] In 17 May 2017, Dreamworld was completely removed on the recent major update several minutes before the release of the 169th episode, Watermelon Waves.

See the full list of Dreamworld levels.

Web descriptionEdit

Dreamworld is unlocked once you pass level 50. This enchanting experience introduces a new layer of equilibrium-based gameplay; keeping Odus the Owl perched on his half moon by crushing certain candies which keep him steady.

Once you’ve unlocked the magical Dreamworld (available after level 50), you can experience the earlier levels of the game again with a dream-like twist. If you prefer, you can still return to your existing level position in Candy Kingdom - your progress will not be lost.

LevelsEdit

There were 665 levels in Dreamworld.

Most levels were almost identical to the first 665 normal levels, with additional blockers. All timed levels were replaced by other level types, usually still being based on the Reality counterparts.

The levels were usually harder than their counterparts, either having fewer moves or having more colours, for example level 31 had 5 colours as opposed to 3 in the Reality counterpart. Level 70 was also another much harder one, which had 20 moves instead of the original 50 and no helper striped candies. Level 68 was also very hard due to having 18 moves instead of 22 and 6 colours instead of 5. The shape of the board was sometimes redesigned as well.

Some levels even had entirely different Dreamworld counterparts with designs unique to Dreamworld; examples of this were levels 172, 189, and 211.

Even on levels which were identical in layout and moves, their two and three star target scores were higher. Examples were levels 33152, and 287.

On the other hand, some hard Reality levels were easier in Dreamworld, even though there were fewer moves available. It mostly depends on moon struck.

Level type First appearance Last appearance Appearances
Moves Target score Level 1 Level 646 25 (3.76%)
Jelly Jelly Level 6 Level 663 304 (45.71%)
Ingredients Ingredient drop Level 11 Level 664 181 (27.22%)
Candy Order Objective Level 126 Level 665 155 (23.31%)

Release datesEdit

  • 1-65: 27 November 2013 (earliest date but it was delayed for some people)
  • 66-95: 23 January 2014
  • 96-110: 6 February 2014
  • 111-125: 19 February 2014
  • 126-140: 26 February 2014
  • 141-170: 5 March 2014
  • 171-185: 19 March 2014
  • 186-200: 2 April 2014
  • 201-215: 14 April 2014
  • 216-245: 28 April 2014
  • 246-260: 14 May 2014
  • 261-290: 28 May 2014
  • 291-305: 11 June 2014
  • 306-320: 25 June 2014 (Moonstruck Booster available for everyone)
  • 321-335: 9 July 2014
  • 336-350: 16 July 2014
  • 351-365: 30 July 2014
  • 366-380: 13 August 2014
  • 381-395: 27 August 2014
  • 396-410: 10 September 2014
  • 411-425: 24 September 2014
  • 426-440: 8 October 2014
  • 441-455: 22 October 2014
  • 456-470: 6 November 2014
  • 471-485: 19 November 2014
  • 486-500: 3 December 2014
  • 501-515: 18 December 2014
  • 516-530: 29 December 2014
  • 531-545: 14 January 2015
  • 546-560: 29 January 2015
  • 561-575: 11 February 2015
  • 576-590: 25 February 2015
  • 591-605: 11 March 2015
  • 606-620: 25 March 2015
  • 621-635: 8 April 2015
  • 636-650: 22 April 2015
  • 651-665: 6 May 2015 (final Dreamworld episode)

Boosters were rewarded upon completion of all Dreamworld levels.

Milestone levelsEdit

  • There were some levels which were milestone levels on some level types.
    • For the jelly levels,
    • For the ingredients levels,
    • For the candy order levels,

TriviaEdit

  • Only the first 665 levels had a Dreamworld counterpart, while level 666 and beyond did not.
  • Dreamworld had been vibrant and in active development for 525 days, from the initial release for some players to the release of Dozy Dawn on Desktop.
  • Dreamworld had been in existence for 1,267 days, which is 3 years and 5 months.
  • Dreamworld did not have any timed levels due to the moon struck system relating to the limited number of moves. They were replaced by 7 moves levels (202743596494, and 358), 15 jelly levels (3284108121, 151177, 198, 204, 223, 267, 343, 373, 433, 462, and 618), 6 ingredients levels (80, 139159, 189211, and 297), and 10 candy order levels (134145, 166, 182, 237, 252, 283, 313, 328, and 403).
    • In addition, two of the jelly levels had been replaced by candy order levels (172 and 276, both misplaced levels based on a different Reality level), and one moves level being replaced with a jelly level (612).
    • Five Dreamworld levels with timed Reality counterparts were not based on any Reality level; The designs were exclusive to Dreamworld. They were Level 204, 211, 283, 297, and 328.
  • Like in Reality, the map was divided into worlds by clouds (Flash version only).
  • The entire world was dedicated to level 500, though in a manner considerably dissimilar to Episode 15 which was dedicated to level 200. It was the main reason why the gap between the release of Meringue Moor and Ice Cream Caves was very long.
  • For unknown reasons, champion titles for Dreamworld were not present.
  • The map in all versions was a backward map of the first 40 episodes of Reality (39 on mobile). Exceptions were all the episodes in World 3, Candy Kaiju and all episodes of World 6 on Facebook which were identical to the Reality version. However, the Extraordinary Estate update caused the Dreamworld on mobile version to no longer be the backward map of Reality.
  • Every level either had five or six candy colours due to the fact moon struck always had four colours. In a five colour level, one colour would get removed, whilst two would get removed in a six colour level.
  • Some of the six-colour Reality levels had five colours in Dreamworld. They were levels 29, 100, 108, 121, 122, 125, 134, 139, 147, 159, 176, 237, 267, 283, 306, 365, 371, 377, 421, 628, 633, and 660. However, some of the five-colour Reality levels had six colours in Dreamworld. They were levels 11, 12, 19, 27, 46, 54, 65, 68, 167, 188, 198, 240, 358, 359, 367, 380, 414, 426, 427, 438, 440, 441, 459 on web version, 462, 501, 537, 541, 543, 545, 572, 583, 594, 598, 626, 655, and 663.
    • Levels 65, 167, 414, 438, 440 and 459 originally had six colours in their Reality counterpart before they were nerfed.
    • On the issue of six colours, while levels with four colours in their counterparts in Reality would have more colours in Dreamworld, most would only increase by one colour. However, there were some levels with two more colours than its counterpart in Reality. They were levels 34, 172, 606 and 624.
  • Some of the Dreamworld levels had more moves than their Reality counterpart (1, 2, 3, 9, 15, 17, 18, 31, 65, 113, 114, 185, 200, 276, 309, 331, 336, 357, 376, 421, 435, 436, 458, 459, 460, 479, 526 on web version, 530, 594 on web version, 596, 616, and 653).
  • If you go to the FAQ at king.com, it states that Dreamworld was unlocked once players passed level 35. However, the truth was that you needed to pass level 50 to unlock Dreamworld. This was subsequently fixed.[2]
  • The game colour theme was purple instead of pink.
  • Many players believe that the game biased the boards to one colour. This was actually true, especially with colours on the moon scale. Say the scale was tilted toward green and you needed oranges to balance the scale. The game would give you more greens in the form of cascades, leading to an unfair loss.
  • Many Dreamworld levels were considered harder than their Reality counterpart and could be very frustrating. This was especially true for Candy Order levels and Ingredients levels. Examples included 189, 198, 237, 289, 297, 325, 341, 376, 430, 434, and 541. Conversely, Moves levels and Jelly levels could be much easier than their Reality counterparts. These included 97, 98, 275, 461, 470492 and 530.
  • Dozy Dawn was the last episode in the Dreamworld. It ended with Tiffi finally waking up.
    • The discussions of Dreamworld have dwindled down considerably since the release of Dozy Dawn. Dreamworld was also considerably inactive compared to Reality.
    • It was however unlikely that Dreamworld would be discontinued altogether. However, Dreamworld turned out to be discontinued on 17 May 2017.

GalleryEdit

See alsoEdit

ReferencesEdit

Start a Discussion Discussions about Dreamworld

  • ***An Important Announcement by Satan***

    67 messages
    • {{Support}} For reviving Dreamworld!
    • --MULLIGANACEOUS-- wrote: @Blueeighthnote, your progress ''isn't'' removed. The only way to continue playing Dw is...
  • Upcoming content by a mulligan.

    20 messages
    • A good amount relates to poll archives. And lua stuff. And difficulty synchronization so no one can edit that but the admins!
    • --MULLIGANACEOUS-- wrote:A good amount relates to poll archives. And lua stuff. And difficulty synchronization so no one can edit that but ...