The Extra Moves booster gives 5 additional moves to the game when activated while a level is played. It is unlocked after level 8.
In the web version, this booster can be activated at any time per game, but each use will cost some gold. In mobile, this booster may only be bought as a consolation to failing a level. If you fail the same gameplay for a few times, the game offers you to buy the booster with an additional booster, but getting more expensive each time you do, you can do this every time you want.
At the seventh failure, it offers you to buy a +15 moves booster, and at the eighth and subsequent failure, it offers you to buy the +50 moves booster. In fact, you must use at least 45 extra moves before reaching the 50-move booster, and upon that purchase, you would have a total of 95 extra moves!
5 Extra Moves
5 Extra Moves and Striped Candy
5 Extra Moves and Colour Bomb
5 Extra Moves, Striped Candy and Colour Bomb
5 Extra Moves, Colour Bomb and Striped & Wrapped
For Jelly Levels
5 Extra Moves and Jelly Fish
15 Extra Moves, Striped Candy and Jelly Fish
50 Extra Moves, Colour Bomb, Striped & Wrapped and Jelly Fish
For Ingredients Levels
5 Extra Moves and Coconut Wheel
15 Extra Moves, Striped Candy and Coconut Wheel
50 Extra Moves, Colour Bomb, Striped & Wrapped and Coconut Wheel
Since mobile v1.73, it is also possible to get +5 or +15 moves from "win moves wheel" when the player is about to fail a level. It is possible to fail to get extra moves, but a different booster instead, in which case the player will need gold to spin again, or fail the level.
The +3 Extra Moves booster is a much weaker variant of the paid Extra Moves booster. It gives 3 additional moves to the level when activated. This booster is activated before you play a level (like coconut wheel, extra time, etc.).
Unlike the regular variation, they are given as a gift from a friend when you are stuck at a level for at least 2 days. No gold is required to buy this booster, and it is not obtained through other methods. The levels in which you can activate this booster will have a pink ribbon, and they are the only levels which you may use the booster.
This feature was formerly absent for a time on mobile, but is now reinstated. Occasionally, it may be offered as a Limited Time Help.
This is one of the weakest boosters in the game, with only Extra Time and Striped Candy (booster) possibly being weaker. However, it is the only booster which received acceptance when completing a level; usage of all other boosters are generally looked down upon.
The +3 Extra Moves booster is the only booster that is not bought. It is also the only booster which does not cost Gold.
At the first time you reach Level 8, the game will recommend you to get a +5 Extra Moves booster. However, your gold count is zero (unless you bought gold before), so the booster cannot be obtained. This is unintended. It is likely that it has been this way for a long time, and King did not notice it.
This is one of the boosters which you can't get from the daily booster wheel. The +5 booster can only be obtained through gold.
In the mobile version, this booster is a consolation booster; you can only buy it if you are bound to fail otherwise. As of v1.66, the in-game booster buttons show Shuffle (Reality) / Moon Struck (Dreamworld) instead of Extra Moves.
After failing many times, and using multiple consolations, the game will eventually offer a +15 and then a +50 extra moves booster. There are no ways of obtaining these boosters beside spending a large amount of Gold. Add images please