The top centre tile spawns candies unlike in its counterpart in Reality, so you can not fail by no possible switches.
The orders have been greatly increased compared to Reality whereas the number of moves has stayed the same (90 candies as opposed to 39 in Reality).
There are five colours instead of the four present in Reality, decreasing the possibility of the required candies being spawned.
The board is quite big, but there is only a single slot from which candies drop, so the candy turnover is still quite slow.
Liquorice locks may interfere with the flow of incoming candies.
The moon scale will often prevent a required candy colour from spawning (60% of cases). It is also quite unstable.
The player is required to collect an average of 4 candies of the colours required.
Moon struck will prevent candies matching the colour on the left side of the moon scale from spawning. If any required colour appears on that side, 7 additional candies have to be collected in addition to the 4 candies the player has to collect two moves after the moon struck.[1][2]
The orders are worth 9,000 points.[3] Hence, an additional 6,000 points is required to earn one star.
Stars[]
Stars
Score
15,000
35,000
45,000
Moon Scale[]
Moon Scale
Candies
0
3
6
8
Moon Struck[]
1st Start: moves left.
1st End: moves left.
Moon Struck
Normal moves
Moon Struck moves
5 moves
1 move
Strategy[]
Unlock liquorice locks while observing the moon scale, especially those that can be replaced by a spawned candy.