|Orders||: 99 : 99 : 99|
|Target score||: 30,000 pts|
|Colours|| 6 |
Level 140 is the fifteenth and last level in Wafer Wharf and the 10th candy order level. To pass this level, you must collect 99 red candies, 99 orange candies and 99 yellow candies in 50 moves or fewer. When you complete the level, Sugar Crush is activated and will score you additional points.
- It is quite hard because the player needs collect 297 candies in 50 moves with all six colours. This means the player needs to collect average of 6 candies per move.
- This level is also hated because some people consider it boring, with nothing on the board except candies.
- Six colours make it difficult to create special candies and decrease the number of required candies spawned per move. However, there is no additional difficulty.
- Do make more colour bombs as it can help collect many candies. It is better if you can use it on a specific colour of candy, as it collects a bunch of them and may trigger cascades, which may indeed collect even more candies.
- Any kind of special candies combinations are welcomed in this level.
- The most important aspect of passing this level is to aim for large cascades. Aim for a lot of "Divine!" combinations by clearing as many candies as possible, therefore allowing more new candies in play.
- To increase the passing chance to roughly 60% or above, try clearing more than 600 candies within the given 50 moves.
- Avoid having your board dried up of a colour, or it will be hard to deal with, even when you are short by a few candies.
Earning More StarsEdit
- The presence of six colours makes it hard to create special candies. However, this point is less critical because there are no blockers and the wide board.
- The order is worth 29,700 points. Hence, an additional 50,300 points for two stars and an additional 70,300 points for three stars have to be earned through matching of candies.
- Since there are no blockers, the amount of points earned from special candy combinations are not reduced. Even the colour bomb + striped candy combination can give a decent amount of points if there are a reasonable number of candies matching the colour of the striped candy.
- The open board aids in the creation of special candies and cascades. This is useful due to the huge amount of cascades required to pass the level which in turn gives plenty of points.
- This is the first level to have 81 spaces without any blockers.
- This is the first level which requires the player to collect a huge amount of candies.
- This is the only level to have identical board aspects from the original Candy Crush (81 tiles, 6 candy colours and nothing but candies in the board).
- Orange line(s) show where the candies spawn.
- ↑ 297 candies / 50 moves = 5.94 candies per move