Reality Dreamworld Past Versions
 Level 140 Lockedhard
Level 140 V2
Level type Objective
Orders Redcandy order: 99   Orangecandy order: 99   Yellowcandy order: 99
Moves Moves-50
Target score 1star (trans): 30,000 pts
Blockers None
Other features None
Colours 6
Red Orange Yellow Green Blue Purple
Spaces 81
Difficulty Somewhat Hard
Previous Next
Target score Objective
139 141

Level 140 is the fifteenth and last level in Wafer Wharf and the 10th candy order level. To pass this level, you must collect 99 red candies, 99 orange candies and 99 yellow candies in 50 moves or fewer. When you complete the level, Sugar Crush is activated and will score you additional points.


  • It is quite hard because the player needs collect 297 candies in 50 moves with all six colours. This means the player needs to collect average of 6 candies per move.[1]
  • This level is also hated because some people consider it boring, with nothing on the board except candies.
  • Six colours make it difficult to create special candies and decrease the number of required candies spawned per move. However, there is no additional difficulty.


Two Stars
Score 30,000 80,000 100,000
Difficulty Very Easy Very Easy Very Easy


  • Do make more colour bombs as it can help collect many candies. It is better if you can use it on a specific colour of candy, as it collects a bunch of them and may trigger cascades, which may indeed collect even more candies.
  • Any kind of special candies combinations are welcomed in this level. 
  • The most important aspect of passing this level is to aim for large cascades. Aim for a lot of "Divine!" combinations by clearing as many candies as possible, therefore allowing more new candies in play.
  • To increase the passing chance to roughly 60% or above, try clearing more than 600 candies within the given 50 moves.
  • Avoid having your board dried up of a colour, or it will be hard to deal with, even when you are short by a few candies.

Earning More StarsEdit


  • The presence of six colours makes it hard to create special candies. However, this point is less critical because there are no blockers and the wide board.
  • The order is worth 29,700 points. Hence, an additional 50,300 points for two stars and an additional 70,300 points for three stars have to be earned through matching of candies.
  • Since there are no blockers, the amount of points earned from special candy combinations are not reduced. Even the colour bomb + striped candy combination can give a decent amount of points if there are a reasonable number of candies matching the colour of the striped candy.
  • The open board aids in the creation of special candies and cascades. This is useful due to the huge amount of cascades required to pass the level which in turn gives plenty of points.


  • This is the first level to have 81 spaces without any blockers.
  • This is the first level which requires the player to collect a huge amount of candies.
  • This is the only level to have identical board aspects from the original Candy Crush (81 tiles, 6 candy colours and nothing but candies in the board).


Board Info

Level 140 Reality Notes
  • Orange line(s) show where the candies spawn.

Miscellaneous Info

  1. 297 candies / 50 moves = 5.94 candies per move


Candy Crush Saga Level 140 ( New with 50 Moves ) No Boosters 3 Stars

Candy Crush Saga Level 140 ( New with 50 Moves ) No Boosters 3 Stars


Start a Discussion Discussions about Level 140

  • 140 is considerably easy

    4 messages
    • Its not easy 140 IS VERY HARD!thus a gigantic combo is very very hard to do.This 140 is very hard because it is just not easy to get the combinations.
    • 100 doesn't want to let me anywhere near 140 😂
  • Level 140

    4 messages
    • Actually, this level was not super bad to me. It didn't take me too long to pass the level. The strategy to this level could be to focus...
    • Very easy