The board has an awkward shape, and the positions of the jellies are in those awkward parts of the board.
When the moon struck begins, if there is a candy colour that is about to be removed in the marmalade, it will only remove the marmalade and none of the candies of this colour.
Unlike most other Dreamworld levels, this level is easier on mobile than on the web version, like level 288 in Reality. On the web version, two striped candies activated at the same time only remove one layer of icing if they are no more than three squares spaced. That is, if two vertical striped candies are activated at the same time on their initial places, both layers of icing can be removed; but if the higher vertical striped candy is at one space lower than starting place, only one layer of icing can be removed.
Before you start making moves, pay attention to the two-layered icing and striped candies at the sides of the board. Check that you are able to make a match on the squares besides the icing and horizontal striped candy. This is because shuffles can occur quite often due to the awkward layout of the board. If a vertical striped candy is uncovered and gets moved to another square during a shuffle, it is very hard for you to win. This is because the area to create striped candies to destroy the top icing is limited.
Do not underestimate the value of the horizontal striped candy as they can be used to combine with a vertical striped candy to destroy the top icing. If this method is used, be sure to uncover all the striped candies so that the two-layered icing can be destroyed in one move. On mobile devices, this is extremely important as accidental activation of striped candies may cause the striped candies already present on the board to shift downwards.
Once the icing at the side are removed, the next task is to clear the jellies. Of course, the jellies located on the bottom at the left and right sides of the board are the most difficult to remove because they are pretty much isolated. Use special candy combinations to effectively clear them. Once those jellies are cleared, most of the remaining jellies are not too difficult to clear.
Since this is a Dreamworld level, the moon scale is obviously present. While the moon scale is not that unstable so as to prevent too much cascades or creation of special candies, it is not too forgiving to the point that you can just literately ignore it. Pay attention to it and if it is tilting too dangerously, quickly make matches of candies whose colours match the other side of the moon scale.
When there is a moon scale, there is a moon struck. While the moon struck does not end after one move and that you are given two moon strucks, the duration of each moon struck is short at only two turns. Hence, create special candies - especially colour bombs if possible - a few turns before moon struck while watching the moon scale.
As this board has six colours, moon struck will remove two colours when it occurs. If you have trouble clearing jellies located on the bottom at the left and right sides of the board because they are pretty much isolated, try to have candies matching the colours of the moon scale placed on those squares so that moon struck will remove one layer of jelly from those squares. After the first moon struck, under eight jellies should remain.
The presence of six colours makes it hard to create special candies during regular moves.
The jellies are worth 96,000 points. Hence, an additional 134,000 points for two stars and an additional 194,000 points for three stars have to be earned through matching of candies.
The two layer icing are hard to clear due to their positions. Furthermore, the striped candies which are available may be shifted during a shuffle, making it even harder to clear the icing and jellies underneath them which in turn costs more moves and the moon struck.
Even after all the two-layer icing are cleared, the awkward layout of the board makes it even harder to create special candies and clear the jellies especially those at the corners.
With high two and three star target scores, the need to create huge point cascades is important.
The above point is slightly negated by the fact that the use of huge cascades is highly risky during regular moves as the moon scale may dangerously tilt and cause Odus to fall over.
Moon struck removes candies matching the colours on the moon scale, lasts for two moves and occurs twice. This makes it much easier to create special candies and with the second point in consideration, this is essential. However, the board layout may negate this advantage.
Overall, the moon strucks may not be enough due to their short duration.
Once the first moon struck ends, it can become harder to create special candies.