This level is still harder than level 2 of Reality, but it is a tutorial level of Dreamworld.
After the first moon struck ends, it can be difficult balancing Odus if one of the colours on the scale is also abundant on the board. If this occurs, focus on making small matches on the sides of the board and at the top to avoid a possible cascade in the middle of the board that could upset the balance of the moon scale.
However, the moon scale is extremely stable.
The player is required to earn at least 500 points per move.
This is the same as the previous level. Make special candies when possible and break the icing. Make sure you balance the candies on both sides of the moon scale or else you will lose. Two moon strucks will help you complete the level easily.
It is possible to score over a million points in this level by combining a colour bomb with a wrapped candy during moon struck, causing large cascades that can rack up many points.
The presence of six colours make it hard to create special candies during regular moves.
The player is required to earn at least 1,000 points per move for two stars and at least 2,000 points per move for three stars.
The regular icing can be quite hard to clear and reduce available board space. Fortunately, if any one of the regular icing on the topmost row is cleared, it is easier to clear the remaining icing.
With a bigger board than Dreamworld level 1, it is slightly easier to create special candies once the icing are cleared. It can even increase the power of the moon struck.
Moon struck removes candies matching the colours on the moon scale, lasts for 3 moves and occurs twice. This makes it much easier to create special candies. With the second point in consideration, this is essential.
Once the first moon struck ends, it can become harder to create special candies.