The presence of six colours makes it hard to create special candies during regular moves.
The jellies are worth 42,000 points. Hence, an additional 38,000 points for two stars and an additional 78,000 points for three stars have to be earned through matching of candies.
The two star score requirement is decreased by 11.11% compared to its Reality counterpart. However, the reduction of 15 moves and the unstable moon scale can make it hard to reach.
The three star score requirement is decreased by 4.00% compared to its Reality counterpart. However, the reduction of 15 moves and the unstable moon scale can make it hard to reach.
The liquorice locks are hard to clear due to the board layout and six candy colours.
Cascades are also hard to create.
Individual special candies except colour bombs are mostly useless if they are not within range of the jellies. Even special candy combinations can be useless if they are not within range of the jellies especially the ones at the corners. Moreover, the use of special candy combinations and huge cascades is highly risky during regular moves as the moon scale is unstable.
With respect to the two and three star target scores and with the unstable moon scale, 20 moves are insufficient to boost the score by a huge amount of points to meet those target scores.
Moon struck removes candies matching the colours on the moon scale and lasts for 1 move. This makes it much easier to create special candies. With the second point in consideration, this is essential. However, special candies can only be activated during moon struck as any special candies created during moon struck may cause Odus to fall over if they are activated during regular moves.
Overall, the moon struck may not be enough due to its short duration.
Once the moon struck ends, it can become harder to create special candies. Moreover, the unstable moon scale makes it even harder to create special candies without dangerously tilting the moon scale.