FANDOM


No tornado Removed content

This page contains information about content that was previously in the game but got removed.

Reality Dreamworld Past Versions
Level 57
Level-57 Dreamworld
Episode Lollipop-Lanterns
Level type Ingredient drop
Ingredients Hazelnut: 2   Cherry: 2
Moves 40 Dreamworld
Target score 1star (trans): 60,000 pts
Blockers Regular meringue  Chocolate
Other features None
Colours 6
Red Orange Yellow Green Blue Purple
Spaces 81
Difficulty Somewhat Hard
Previous Next
Jelly Jelly
Level 56 Level 58

Level 57 was the seventh level in Lollipop Lanterns and the 16th ingredients level in Dreamworld. To pass this level, you must collect 2 hazelnuts and 2 cherries in 40 moves or fewer. When you complete the level, Sugar Crush is activated and will score you additional points.

DifficultyEdit

  • The moon scale is unstable, so it is usually the hard part.
  • The chocolate will fill the board if not cleared quickly enough.
  • Each moon struck only lasts for one move.

StarsEdit

Stars
One-Star
Two Stars
All-Stars
Score 60,000 100,000 130,000
Difficulty Very Easy Very Hard Extremely Hard

Moon ScaleEdit

Moon Scale
Odus normal
Odus Worry
Odus panic
Odus falls
Candies 0 3 6 8

Moon StruckEdit

  • 1st Start: 21 Dreamworld moves left.
  • 1st End: 20 Dreamworld moves left.
  • 2nd Start: 1 Dreamworld moves left.
  • 2nd End: 0 Dreamworld moves left.
Moon Struck Normal moves Moon Struck moves
Moon Scale is full 19 moves 1 move

StrategyEdit

  • Quickly clear the bottom of blockers while keeping the moon scale balanced.
  • Use special candy combinations to quickly bring the ingredients to the bottom which should not be a hard task.

Earning More StarsEdit

DifficultyEdit

  • The presence six colours makes it hard to create special candies.
  • The ingredients are worth 40,000 points. Hence, an additional 60,000 points for two stars and an additional 90,000 points for three stars have to be earned through matching of candies.
  • The two star score requirement is increased by 25.00%[1] compared to its Reality counterpart.
  • The three star score requirement is increased by 8.33%[2] compared to its Reality counterpart. Even worse, the unstable moon scale makes it harder to reach.
  • The player is required to earn an additional 1,500 points per move[3] for two stars and an additional 2,250 points per move[4] for three stars.
  • The regular icing block the ingredients, once those are cleared, the chocolate will spread to reduce available board. Even though not all of the regular icing need to be cleared, the chocolate which will spread is hard to clear with six colours.
  • There are no additional blockers and an open board. The presence of six colours and unstable moon scale negate this advantage.
  • The moon scale is unstable, making the activation of special candy combinations and the use of huge cascades risky during regular moves.
  • Given the limited prospects of earning plenty of points outside sugar crush, it is essential that the player completes this level in as few moves as possible.
  • Moon struck removes candies matching the colours on the moon scale, lasts for one move and occurs twice. This makes it much easier to create special candies. However, special candies can only be activated during moon struck as any special candies created during moon struck may cause Odus to fall over if they are activated during regular moves.
    • Overall, the moon strucks may not be enough due to their short duration.
  • Once the first moon struck ends, it can become harder to create special candies. Moreover, the unstable moon scale makes it even harder to create special candies without dangerously tilting the moon scale.

NotesEdit

Elements Info

Element Spawn Notes
Elements Notes
HazelnutCherry
  • Ingredient spawn density: 15 moves
  • If there are fewer than 1 ingredients on the screen, then the board spawns up to 1 ingredient when possible.

Miscellaneous Info

  1. (100,000 - 80,000) points / 80,000 points × 100% = 25.00%
  2. (130,000 - 120,000) points / 120,000 points × 100% = 8.333%
  3. 60,000 points / 40 moves = 1,500 points per move
  4. 90,000 points / 40 moves = 2,250 points per move

WalkthroughsEdit

Candy Crush Saga Dreamworld Level 57 (Traumland)03:18

Candy Crush Saga Dreamworld Level 57 (Traumland)

Candy Crush Saga Dreamworld Level 57 ★★★ 3 Stars04:25

Candy Crush Saga Dreamworld Level 57 ★★★ 3 Stars

GalleryEdit

ReferencesEdit

  1. (100,000 - 80,000) points / 80,000 points × 100% = 25.00%
  2. (130,000 - 120,000) points / 120,000 points × 100% = 8.333%
  3. 60,000 points / 40 moves = 1,500 points per move
  4. 90,000 points / 40 moves = 2,250 points per move
Candy Crush Saga Dreamworld level list