Reality Dreamworld Past Versions
Sugar Drop icon Level 586 Lockedhard
Level 586 Reality
Level type Ingredient drop
Ingredients Hazelnut order: 2
Moves Moves-35
Target score 1star (trans): 20,000 pts
Blockers None
Other features Sugardrop-trans  Conveyor (trans)  Conveyor portal green    
Colours 5
Red Orange Green Blue Purple
Spaces 54
Difficulty Very Hard
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Jelly Ingredient drop
585 587

Level 586 is the eleventh level in Gummy Gardens and the 152nd ingredients level. To pass this level, you must collect 2 hazelnuts in 35 moves or fewer. When you complete the level, Sugar Crush is activated and will score you additional points.


  • The difficulty in this level comes from the positioning of the ingredients. They drop into three columns which are interrupted by gaps in the board, meaning the ingredients can almost never be collected without the player shifting the ingredients one column to the left or right. This requires the player to line up a vertical or horizontal match at the perfect time which will allow the ingredient, which continues to move on a conveyor belt, to be shifted sideways.
  • Ingredients never slide left or right in this level.


Two Stars
Score 20,000 115,000 130,000
Difficulty None Extremely Hard Extremely Hard


586 strategy 1

An example of one possible switch (rare). Wait for one more move and it will form the required shape to move out the ingredient.

586 strategy 2

Another example (more common). Wait four moves.

  • If you are fortunate enough to have two matching candies above the ingredient, then you need only one of that colour on either side of the bottom of the conveyor to swap out with a vertical match. This occurs occasionally. If you are on mobile, it is suggested to reload until this layout occurs. Otherwise, you must try for a horizontal match: look to the adjacent conveyor at the candy colour (or candies if ingredient on middle conveyor belt) that is even with your ingredient. Then try to get two candies of that same colour on either side of the ingredient conveyor (which requires a great deal of luck). If you do so before the ingredient ready for the switch, you then have to "waste" moves on other side of board hoping not to trigger anything that will move your aligned colours. For the edge conveyors, there are also two non-moving spaces at the top left and right that you can attempt to make same colour. This will also permit a horizontal swap. Once switched, it is relatively easy to bring the ingredients down.

Earning More StarsEdit


  • The presence of five colours makes it easy to create special candies. However, it is not that useful as the main priority is to drop the ingredients.
  • The ingredients are worth 20,000 points. Hence, an additional 95,000 points for two stars and an additional 110,000 points for three stars have to be earned through matching of candies.
  • The player is required to earn an additional 2,720 points per move[1] for two stars and an additional 3,160 points per move[2] for three stars.
  • The layout of the board means that the ingredient can only be switched at the bottom of the conveyor belt. Furthermore, if the switch is not made, players will have to wait for four more moves to get it back, wasting at least 12,000 points.[3][4] With such a small space around the conveyor belt, it is very hard to make the switch.
  • Given the limited prospects of earning plenty of points outside sugar crush, it is essential that the player completes this level in as few moves as possible.


  • If the player is lucky to switch the ingredient in two moves, make it a priority to drop it in one move if possible. If colour bombs are created by the system, use it to clear the most abundant candies if possible.


  • The layout of this level is similar to level 239 except for the three holes below stacks. This is an ingredients level instead.
  • This level spawns sugar drops, when that feature is active.


Board Info

Level 586 Reality Notes
  • Orange line(s) show where the candies spawn.
  • Green line(s) show where the candies and ingredients spawn.
  • Teal square(s) show where ingredients stay in the same location without spawning in random places.
  • Red square(s) show where the ingredients' stuck zones are located.
  • Arrows (↑,↓,←,→) indicate the direction which the conveyor belts move towards.
  • The conveyor teleporters having identical letters indicate where the entry and exit is.

Elements Info

Element Spawn Notes
Elements Notes
  • Ingredient spawn density: 15 moves
  • If there are fewer than 1 ingredients on the screen, then the board spawns up to 1 ingredient when possible.

Miscellaneous Info

  1. 95,000 points / 35 moves = 2,714.29 points per move
  2. 110,000 points / 35 moves = 3142.86 points per move
  3. 4 moves × 3,000 points per move during sugar crush = 12,000 points
  4. This does not include the activation of the striped candies created which will give more points.


Candy Crush Saga Level 586

Candy Crush Saga Level 586

Candy Crush Saga Level 586 Walkthrough No Booster

Candy Crush Saga Level 586 Walkthrough No Booster