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Reality Dreamworld
Level 586
Level 586 Dreamworld
Episode
Playful-Pavilion
Level type Ingredient drop new
Ingredients Hazelnut order: 2
Moves 25 Dreamworld
Target score 1star (trans): 20,000 pts
Blockers None
Other features Conveyor (trans)  Conveyor portal green
Colours 5
Red Orange Green Blue Purple
Spaces 54
Difficulty Extremely Hard
Previous Next
Jelly new Ingredient drop new
585 587

Level 586 was the eleventh level in Playful Pavilion and the 158th ingredients level in Dreamworld. To pass this level, you must collect 2 hazelnuts in 25 moves or fewer. When you complete the level, Sugar Crush is activated and will score you additional points.

Due to the layout of the board requiring preparation of the candies at the bottom of the conveyor belt to switch out the ingredient as this requires precise movement, only 25 moves provided and a high three star target score requirement makes this level hard to earn three stars. It is available to be voted as the Hardest Level in Dreamworld to earn 3 stars.

Difficulty[]

  • Like its counterpart in Reality, the ingredients need to be switched for them to reach the exits.
  • However, there are only 25 moves in this version.
  • The ingredients are worth 20,000 points,[1] which is equal to the one-star target score.

Stars[]

Stars
One-Star
Two Stars
All-Stars
Score 20,000 115,000 130,000

Moon Scale[]

Moon Scale
Normal Scale
Odus worries
Odus panics
Odus falls (game over)
Candies 0 4 8 10

Moon Struck[]

  • 1st Start: 5 Dreamworld moves left.
  • 1st End: 0 Dreamworld moves left.
Moon Struck Normal moves Moon Struck moves
Moon Scale is full 20 moves 5 moves

Strategy[]

586hintimage

Wait for a move,you may need a lollipop hammer

  • Switching the ingredients left or right are the key to this level. Free Switches are effective and useful this level, but you need 2 of these (excudes photo).
    • On mobile you can save your work by restarting for a good formation, so that the first ingredient can be switched out quickly.

Earning More Stars[]

Difficulty[]

  • The presence of five colours makes it easy to create special candies. However, it is not that useful as the main priority is to drop the ingredients.
  • The ingredients are worth 20,000 points. Hence, an additional 95,000 points for two stars and an additional 110,000 points for three stars have to be earned through matching of candies.
  • Even though the two and three star score requirements are the same as its Reality counterpart, the reduction of 10 moves can make them hard to reach.
  • The player is required to earn an additional 3,800 points per move[2] for two stars and an additional 4,400 points per move[3] for three stars. Those amount are higher than the maximum amount of points a striped candy during sugar crush can provide which in this case is 3,540 points.[4][5]
  • The layout of the board means that the ingredient can only be switched at the bottom of the conveyor belt. Furthermore, if the switch is not made, players will have to wait for four more moves to get it back, wasting at least 12,000 points.[6] With such a small space around the conveyor belt, it is very hard to make the switch.[7]
  • With respect to the two and three star target scores, 25 moves are insufficient to boost the score by a huge amount of points to meet those target scores.
  • Moon struck removes candies matching the colour on the left side of the moon scale, lasts for fifteen moves. (though the moon struck starts at move 5 which means that there are only five effective moon struck moves) This makes it much easier to create special candies. However, if the ingredients are not switched away from the conveyor belts before the start of moon struck, it will become harder to make the switch as it may make the ingredients fall down to the bottom. Second, this can be negated because to get to the moon struck, at least 60,000 points are wasted.[8][9] Finally, the board layout heavily restricts the power of the moon struck even if both ingredients are switched away from the conveyor belts beforehand.
    • Overall, the moon struck may not be enough due to its short duration.

Notes[]

Board Info

Level 586 Dreamworld Notes
  • Orange line(s) show where the candies spawn.
  • Green line(s) show where the candies and ingredients spawn.
  • Teal square(s) show where ingredients stay in the same location without spawning in random places.
  • Red square(s) show where the ingredients' stuck zones are located.
  • Arrows (↑,↓,←,→) indicate the direction which the conveyor belts move towards.
  • The conveyor teleporters having identical letters indicate where the entry and exit is.




Miscellaneous Info

  1. 2 ingredients × 10,000 points per ingredient = 20,000 points
  2. 95,000 points / 25 moves = 3,800 points per move
  3. 110,000 points / 25 moves = 4,400 points per move
  4. 3,000 points per striped candy + 540 points if the striped destroys nine candies
  5. The amount of points earned by the striped candies during sugar crush may be higher or lower. If the striped candy causes cascades after detonation, the amount of points is increased. If the striped candy destroys a blocker or less than nine candies which is the greatest number of spaces in this board and does not cause cascades, the amount of points earned will be less than 3,540 points. For the former, a minimum of 260 points per striped candy for two stars and a minimum of 860 points per striped candy for three stars has be earned from cascades.
  6. 4 moves × 3,000 points per move during sugar crush = 12,000 points
  7. This does not include the activation of the striped candies created which will give more points.
  8. 20 moves × 3,000 points per move = 60,000 points
  9. This does not include the activation of the striped candies created which will give more points.

Walkthroughs[]

Candy_Crush_Saga_Dreamworld_Level_586_(Traumwelt)

Candy Crush Saga Dreamworld Level 586 (Traumwelt)

Candy_Crush_Saga_Dreamworld_Level_586_(No_boosters)

Candy Crush Saga Dreamworld Level 586 (No boosters)

Gallery[]

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