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Level 65/Dreamworld

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Reality Poll Dreamworld Past Versions
Level 65
65 (Dreamworld)
Episode Lollipop-Lanterns
Level type Jelly
Jelly squares Double-Jelly: 65
Moves 45 Dreamworld
Target score 1star (trans): 160,000 pts
Blockers Locked Candies  Chocolate
Other features None
Number of
candy colours
6
Red Orange Yellow Green Blue Purple
Number of spaces 65
Difficulty Very Easy
Previous Next
Target score Ingredient drop
Level 64 Level 66

Level 65 is the fifteenth and last level in Lollipop Lanterns and the 35th jelly level in Dreamworld. To pass this level, you must crush 65 double jelly squares in 45 moves or fewer. When you complete the level, Sugar Crush is activated and will score you additional points.

DifficultyEdit

  • The main difficult is the moon scale. It is unstable at just 8 candies of imbalance.
  • There is one more colour than in its counterpart in Reality. This is not much of a threat, however, and may even be an advantage due to its powerful moon struck.
  • The chocolate can prove annoying and, if not controlled, can spread and cover the top of the board, stopping the flow of candies. In particular, the top lefthand chocolate can spread to the second leftmost tile on the top row, blocking the flow of candies. It is not easy to remove this chocolate once it spreads there.
  • Overall this level is much easier than its counterpart in Reality. During moon struck, the board is down to just four colours allowing more combinations.
  • The jellies are worth 130,000 points.[1] Hence, an additional 30,000 points is required to earn one star.

StarsEdit

Stars
One-Star
Two Stars
All-Stars
Score 160,000 280,000 350,000
Difficulty Very Easy Somewhat Easy Somewhat Easy

Moon ScaleEdit

Moon Scale
Odus normal
Odus Worry
Odus panic
Odus falls
Candies 0 3 6 8

Moon StruckEdit

  • 1st Start: 29 Dreamworld moves left.
  • 1st End: 25 Dreamworld moves left.
  • 2nd Start: 9 Dreamworld moves left.
  • 2nd End: 5 Dreamworld moves left.
Moon Struck Normal moves Moon Struck moves
Moon Scale is full 0 moves 2 moves

StrategyEdit

  • Make combinations as normal and keep an eye on the moon scale.
  • Take advantage of being moon struck and try to create colour bombs.

Earning More StarsEdit

DifficultyEdit

  • The presence of six colours makes it hard to create special candies and cascades during regular moves. Moreover, its counterpart in Reality has five colours for all the moves available. This makes it much harder to create special candies compared to its counterpart in Reality.
  • The jellies are worth 130,000 points. Hence, an additional 150,000 points for two stars and an additional 220,000 points for three stars have to be earned through matching of candies.
  • The two star score requirement is increased by 27.27%[2] compared to its counterpart in Reality.
  • The three star score requirement is increased by 12.90%[3] compared to its counterpart in Reality. Even worse, an extra colour and the unstable moon scale makes it harder even with 5 / 8 more moves compared to its counterpart in Reality.
  • The liquorice locks are hard to clear with an extra colour and will reduce the number of moves left for sugar crush.
  • Like its counterpart in Reality, the chocolate will spread and reduce available board space. Moreover, an extra colour makes it harder to clear them.
  • Compared to its counterpart in Reality, there are more jellies available to sustain huge point cascades.
    • The above point is slightly negated by the fact that the use of huge cascades is highly risky during regular moves as the moon scale may dangerously tilt and cause Odus to fall over.[4]
  • The moon scale is unstable, making the activation of special candy combinations and the use of huge cascades risky during regular moves.
  • Moon struck removes candies matching the colours on the moon scale, lasts for four moves and occurs twice. This makes it much easier to create special candies and cascades. However, considering that its counterpart in Reality has five colours for 37 moves, the moon struck duration is much too low to boost the score as only 20.00% / 21.62%[5][6] of the counterpart in Reality has fewer colours in the counterpart in Dreamworld even if the board has four colours during moon struck. Second, the power of the first moon struck can be weakened if all the chocolate are not cleared before the first moon struck and most of the jellies would have been cleared before the second moon struck. Finally, special candies can only be activated during moon struck as any special candies created during moon struck may cause Odus to fall over if they are activated during regular moves.
    • Overall, the moon strucks may not be enough due to their short duration.
  • Once each moon struck ends, it can become harder to create special candies and cascades. Moreover, the unstable moon scale makes it even harder to create special candies without dangerously tilting the moon scale.

TriviaEdit

  • This level has an icon bug that shows the first version of this level.
  • Before the release of the next Dreamworld epimage, selecting the wrench in the yellow yield sign after this level would bring up a popup box that says: To be continued... Soon there will be new places to explore. Until then you can replay previous levels to gain higher scores and more stars!
  • This is the only Dreamworld level where the level number is referenced within the level itself, as there are 65 spaces and 65 double jellies.
  • This level has the same number of jellies as the past version of its counterpart in Reality.
  • This is one of the six-coloured levels which has five colours in its counterpart in Reality.
  • This level has more moves than its counterpart in Reality.
  • This level formerly is based on the current version of its Reality counterpart. Now it is based on its infamous past version of its counterpart. Ironically, this version is considered easier due to the moon strucks.
  • This is one of the levels that is easier in Dreamworld than its counterpart in Reality.

NotesEdit

Miscellaneous Info

  1. 65 double jellies × 2,000 points per double jelly = 130,000 points
  2. (280,000 - 220,000) points / 220,000 points × 100% = 27.273%
  3. (350,000 - 310,000) points / 310,000 points × 100% = 12.903%
  4. This is provided if the candies in the cascades match those from the moon scale.
  5. (4 × 2) moves / 40 moves × 100% = 20.00%
  6. (4 × 2) moves / 37 moves × 100% = 21.622%

WalkthroughsEdit

Candy Crush Saga Dreamworld Level 65 ★★★ 3 Stars03:45

Candy Crush Saga Dreamworld Level 65 ★★★ 3 Stars

GalleryEdit

Candy Crush Saga Dreamworld level list

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