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Tiffi in episode 64 (after) This level has been recently redesigned

A recent change was made to this level. A new difficulty is yet to be decided.

Reality Dreamworld Past Versions
 Level 80 
Level 80 Reality 2nd Version
Episode
Easter-Bunny-Hills
Level type Target score
Moves Moves-15
Target score 1star (trans): 10,000 pts
Blockers Regular meringue  Chocolate  
Other features Teleporter3
Colours 5
Red Orange Green Blue Purple
Spaces 67
Difficulty Undetermined: start a discussion relating to difficulty in the comments section below!
Previous Next
Jelly Ingredient drop
79 81

Level 80 is the fifteenth and last level in Easter Bunny Hills and the 13th moves level. To pass this level, you must score at least 10,000 points in 15 moves. When you complete the level, Sugar Crush is activated and will score you additional points.

DifficultyEdit

  • This level is very easy, just some worries with the chocolate and the downpour to the right may delay the time given.
  • Five candy colours make it easier to create special candies to boost score.
  • The player is required to earn at least 680 points per move.

StarsEdit

Stars
One-Star
Two Stars
All-Stars
Score 10,000 15,000 30,000
Difficulty Very Easy Very Easy Very Easy

StrategyEdit

  • Try to be fast and make as many special candies as you can.
  • Extra time candies are suggested not to clear as they will turn to wrapped candies during Sugar Crush, resulting to a boost in your score.
  • When it keeps getting fewer moves on the other side, concentrate on the breakdown of icing and chocolate so that the teleporters can make candies run down, and if you are lucky, you get cascades (only if it is at the very bottom). But do not let the chocolate spread too much.

TriviaEdit

  • This level does not have a bilaterally symmetrical board. There is a missing tile on the bottom lefthand corner.
  • This was the first and only world finale being a timed level.

NotesEdit

Board Info

Level 80 Reality Notes
  • Orange line(s) show where the candies spawn.
  • The regular teleporters having identical numbers indicate where the entry and exit is.





Miscellaneous Info

WalkthroughsEdit

GalleryEdit

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