Tiffi in episode 64 (after) This level has been recently redesigned

A recent change was made to this level. A new difficulty is yet to be decided.

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Reality Past Versions
 Level 880 
Level 880 Reality 2nd Version
Level type Target score
Moves Moves-30
Target score 1star (trans): 80,000 pts
Blockers Locked Candies  Marmalade  Three-layered Icing  16-move      
Other features Color bomb (trans)  CoconutWheel  
Colours 5
Red Orange Green Blue Purple
Spaces 81
Difficulty Undetermined: start a discussion relating to difficulty in the comments section below!
Previous Next
Ingredient drop Jelly
879 881

Level 880 is the fifth level in Coco Crossroads and the 60th moves level. To pass this level, you must score at least 80,000 points in 30 moves. When you complete the level, Sugar Crush is activated and will score you additional points.


  • The initial board is quite restricted. However, the presence of five colours makes it easier to create special candies after the board opens up.
  • 16-move candy bombs will spawn and are the best source of points to meet the target score, though they can be a threat as well.
  • The player is required to earn at least 2,680 points per move.[1]


Two Stars
Score 80,000 90,000 100,000
Difficulty Somewhat Hard Hard Hard


  • The level starts with a restricted space. Hence, free the liquorice locks as early as possible to get some more space on the board.
  • It is important that you free the colour bomb as soon as possible and get rid of the candy bombs if there are any on the board.
  • Try to create as many colour bombs as possible and use them skillfully.
  • Colour bomb + candy bomb combinations are essential. It is even better if more candy bombs of the same colour are cleared by the same colour bomb.

Earning More StarsEdit


  • The player is required to earn at least 3,000 points per move[2] for two stars and at least 3,340 points per move[3] for three stars.
  • The huge amount of blockers reduce available board space and will cost moves to clear them. However, the open board can help to create special candies and cascades more easily.
  • It is possible to run out of possible switches, which do not involve activating the coconut wheel.
  • Candy bombs spawn from the board after every move. However, the blockers at the start reduce the amount of points earned from the colour bomb + candy bomb combination.


  • Clear the three layer icing and liquorice locks as early as possible as it will hopefully trigger a chain reaction and create a lot of cascades generating lot of points.
  • Colour bomb + candy bomb and colour bomb + wrapped candy combinations are a must for sustaining huge cascades and getting huge points. Try to create at least three of them. For the colour bomb + candy bomb combination, it is even better if more candy bombs of the same colour are cleared by the same colour bomb.


  • The 1, 2, and 3-star target scores were all palindromes (removing the comma separators). This means that they are the same even when they are read in reverse.


Elements Info

Element Spawn Notes
Elements Notes
Candy Bomb Green
  • If there are fewer than 8 candy bombs on screen, then the board spawns up to 8 when possible.

Miscellaneous Info

  1. 80,000 points / 30 moves = 2,666.667 points per move
  2. 90,000 points / 30 moves = 3,000 points per move
  3. 100,000 points / 30 moves = 3,333.333 points per move