Documentation for this module may be created at Module:Levelcount/doc
local p = {}
function p.getLevel(frame)
local leveltype = {
--Default value (DO NOT UPDATE IT)
["0"] = '?',
--Reality level value (updating every one week)
["Jelly"] = '3793',
["Ingredients"] = '2299',
["Candy Order"] = '3035',
["Mixed"] = '6549',
["Rainbow Rapids"] = '514',
["Last Jelly"] = '16188',
["Last Ingredients"] = '16190',
["Last Candy Order"] = '16183',
["Last Mixed"] = '16189',
["Last Rainbow Rapids"] = '16187',
}
local amount = frame.args[1]
if leveltype[amount] ~= nil then
amount = leveltype[amount]
else
amount = nil
end
return amount
end
return p