Odus is an owl who helped the player in Dreamworld. Odus was the owl that carried Tiffi off to Dreamworld whenever Tiffi went to sleep as he believed that she needed a break from helping people. Odus balanced on the moon scale during Dreamworld gameplay. Although he is an owl, he fell off the moon scale if the player matched too many of a certain candy type, failing the level.
As of May 17, 2017, Dreamworld was discontinued from the game. He first appears as a cameo in Episode 64, the first episode released after the final episode of Dreamworld.
Odus has a violet-theme colour body, which matches the night sky. He has a very three dimensional look, even though he is just animated artwork. His eyebrows resemble purple striped candy canes, and his wings are a bit small. If you look closely when he is in a nervous state, you can see that his feet and wings are not connected to his body.
During moon struck, he was seen flying into the middle of the board (where a moon appears), turning into a silhouette, and then blowing up the colour matching the left side of the moon scale in a five-coloured level, or both colours on the moon scale in a six-coloured level.
This page contains information about content that was previously in the game but got removed.
There were two random coloured candies on either side of the moon scale that Odus sat on. The candies of the two colours on the moon scale must be balanced to prevent it from leaning too far over on one side, and eventually completely tipping over the scale that can cause Odus to fall off. If too many candies of a particular colour on the moon scale were cleared without the other colour balancing it, Odus fell off and you fail the level. The more the scale leaned to one side, the more worried Odus becomes in fear of falling off the scale. On mobile devices, if the moon scale completely tipped over, Odus looked down at the bottom, had an elongated body, and fell, covering his eyes with his wings, resulting in a failure of that level. On web version, he seemed to just jump down from the moon scale.
Sometimes, as always in the game, a single switch can escalate into a large cascade. If this happened in Dreamworld when moon struck is not activated or if the level objective is not completed, too many of one color could be collected in the cascade and through no fault of your own, cause a life to be lost. Odus also made the use of special candies risky in general (especially colour bombs), as special candies generally resuledt in a large amount of candies being cleared, which could again triggered Odus to fall. "Divine!" cascades are also dangerous.
Because of this, Odus had become one of the most hated elements and the most hated character in the game. Ultimately, Dreamworld was removed due to player feedback.
Obviously, Odus did not say the words "Moon Struck". It is in fact, Mr. Toffee, who says it. See more at Voice.
However, Odus did make some noise in web version, when he worried, panicked, fell down, or was going to release a moon struck.
After the player successfully completed the objectives of a Dreamworld level, Odus would dance happily on the moon scale. On web version, he flapped his wings. On mobile devices, he jumped on the moon scale.
Although Odus is the most hated character in the game, it was not Odus that made you lose. It was the moon scale that did so, but since Odus is the character associated with the moon scale, he is hated equally. However, Odus made the choice to go on the moon in the first place, so the hate for Odus is not unwarranted. It could be the moon scale's fault that it tipped Odus, but Odus actually set himself up for it.
It is unknown if Odus really has the ability to fly. He was seen flying during moonstruck, but this was really strange, as Odus does not fly when he was about to fall.
On mobile version, after completing all Dreamworld levels, he was flying above a box of boosters.
There is some inconsistency in terms of the colour of the holders that Odus has. In Sleepy Slopes, Odus had gold colour holders but in Sweet Dreams, the King.com official website and when Odus fell over, Odus had green holders.
In an old mobile version, Odus might fall down even before Jelly Fishes or Coconut Wheels finish their process. In rare cases this would result in a Game Over even if you have fulfilled other targets. This was fixed in later versions that Odus would only fall after all processes.
As of mobile 1.52.2, Odus may fall down right after a cake bomb goes off and before candies settle. This was fixed in 126.96.36.199.
Odus would drop feathers when he fell down. This was always visible in web version, however in mobile version, it was only visible due to glitches which caused longer animation when he fell down.
In a candy order level of mobile version, if you collected the order(s) but did not get the required score for one star (can be done by using boosters), Odus would not dance even if Sugar Crush made enough points for one star. This would lead to an odd situation where you cleared the stage while Odus kept panicking. However, in other level types, Odus would dance as soon as you fulfilled the task (of clearing all jellies, or colleccting all ingredients) regardless of your score. The web version probably worked differently, since completing the objective (jelly or ingredient) without enough score will still result in a failure.
On web version, if you were going to fail any Dreamworld level, the icon on the continue screen would always be a falling Odus, even if he did not actually fall down (i.e. a candy bomb reads 0). On mobile version however, his falling icon only appeared if it was really his fault.