Odus is an owl who helped the player in Dreamworld. Odus was the owl that carried Tiffi off to Dreamworld whenever Tiffi went to sleep as he believed that she needed a break from helping people. Odus balanced on the moon scale during Dreamworld gameplay. Although he is an owl, he fell off the moon scale if the player matched too many of a certain candy type, failing the level.
As of May 17th, 2017, Dreamworld was discontinued from the game. He first appears as a cameo in Episode 64, the first episode released after the final episode of Dreamworld.
Odus has a violet-theme colour body, which matches the night sky. He has a very three dimensional look, even though he is just animated artwork. His eyebrows resemble purple striped candy canes, and his wings are a bit small. If you look closely when he is in a nervous state, you can see that his feet and wings are not connected to his body.
During moon struck, he was seen flying into the middle of the board (where a moon appears), turning into a silhouette, and then blowing up the colour matching the left side of the moon scale in a five-coloured level, or both colours on the moon scale in a six-coloured level.
This page contains information about content that was previously in the game but got removed.
There were two random coloured candies on either side of the moon scale that Odus sat on. The candies of the two colours on the moon scale must be balanced to prevent it from leaning too far over on one side, and eventually completely tipping over the scale that can cause Odus to fall off. If too many candies of a particular colour on the moon scale were cleared without the other colour balancing it, Odus fell off and you fail the level. The more the scale leaned to one side, the more worried Odus becomes in fear of falling off the scale. On mobile devices, if the moon scale completely tipped over, Odus looked down at the bottom, had an elongated body, and fell, covering his eyes with his wings, resulting in a failure of that level. On web version, he seemed to just jump down from the moon scale.
Sometimes, as always in the game, a single switch can escalate into a large cascade. If this happened in Dreamworld when moon struck is not activated or if the level objective is not completed, too many of one color could be collected in the cascade and through no fault of your own, cause a life to be lost. Odus also made the use of special candies risky in general (especially colour bombs), as special candies generally resuledt in a large amount of candies being cleared, which could again triggered Odus to fall. "Divine!" cascades are also dangerous.
Because of this, Odus had become one of the most hated elements and the most hated character in the game. Ultimately, Dreamworld was removed due to player feedback.
Obviously, Odus does not say the words "Moon Struck". It is in fact, Mr. Toffee, who says it. See more at Voice.
However, Odus does make some noise in web version, when he worries, panics, falls down, or is going to release a moon struck.
After the player successfully completes the objectives of a level, Odus will dance happily on the moon scale. On web version, he flaps his wings. On mobile devices, he jumps on the moon scale.
Although Odus is the most hated character in the game, it is not Odus that makes you lose. It's the moon scale that does so, but since Odus is the character associated with the moon scale, he is hated equally. However, Odus made the choice to go on the moon in the first place, so the hate for Odus is not unwarranted. It could be the moon scale's fault that it tips Odus, but Odus actually set himself up for it.
It is unknown if Odus really has the ability to fly. He is seen flying during moonstruck, but this is really strange, as Odus does not fly when he is about to fall.
On mobile version, after completing all Dreamworld levels, he is flying above a box of boosters.
There is some inconsistency in terms of the colour of the holders that Odus has. In Sleepy Slopes, Odus has gold colour holders but in Sweet Dreams, the King.com official website and when Odus falls over, Odus has green holders.
In old mobile version, Odus might fall down even before Jelly Fishes or Coconut Wheels finish their process. In rare cases this would result in a Game Over even if you have fulfilled other targets. This has been fixed in later versions that Odus will only fall after all processes.
As of mobile 1.52.2, Odus may fall down right after a cake bomb goes off and before candies settle. This was fixed in 22.214.171.124.
Odus will drop feathers when he falls down. This is always visible in web version, however in mobile version, it's only visible due to glitches which cause longer animation when he falls down.
In a candy order level of mobile version, if you meet the order but do not get the required score for one star (can be done by using boosters), Odus will not dance even if Sugar Crush makes enough points for one star. This will lead to an odd situation where you clear the stage while Odus keeps panicking. However, in other level types, Odus will dance as soon as you fulfill the task (of clearing all jellies, or dropping all ingredients) regardless of your score. The web version may work differently, since completing the objective (jelly or ingredient) without enough score will still result in a failure.
On web version, if you are going to fail any Dreamworld level, the icon on the continue screen will always be a falling Odus, even if he does not actually fall down (i.e. a candy bomb reads 0). On mobile version however, his falling icon only appears if it is really his fault.