A secondary element is a board element of secondary function, and they are introduced later in the game (usually introduced officially on episode openers). They are not the primary idea of the game, and are not introduced in tutorial or beginner episodes, and they have many interesting properties to make gameplay more interesting. This term especially refers to such elements not considered as a blocker. Like blockers, they never appear until you have already completed the initial episodes (Candy Town and Candy Factory), and they are also usually introduced officially at episode openers.
Much like blockers, non-blocker secondary elements can take one or more of the following functions:
- Transport candies from one place to another
- Spawning certain elements and blockers
- Moving candies
- Altering the nature of candies every turn
Like blockers, most of these elements individually take up one space. However, many of these elements have additional rules on the amount and where they can be located. Some, like teleporters, must occur in pairs to function properly, while others, such as the dispenser, must occur at an empty tile above a space to dispense items. Others almost always appear in groups, such as the conveyor belt. You should also note that most of these elements, unlike blockers, are permanent throughout the level.
These elements, like blockers, add to the challenge of the game by manipulating the nature of the board, the candies, and where new elements spawn.
List of Secondary board elementsEdit
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|Blocker Name||First appearance (Reality)||First appearance (Dreamworld)||Unique properties||Frequency|
|Episode 6, Level 66||Used to transport candies and other movable elements from one area to another. Candies will fall through a teleporter, and will exit through another one, given that there is enough empty space.
Candies enter from blue teleporters and exit through pink ones. They always come in pairs, and one blue teleporter is always associated with exactly another pink one.
|Candy Cannon||Episode 16,|
|Level 192||Directs which elements and blockers will spawn from. Can come in many varieties: The elements that can be spawn will be shown on the dispenser, while some cannons spawn these elements exclusively with no regular candies, while others can spawn regular varieties.
If a level has a candy cannon with given secondary elements, another element cannot spawn from regular spawn points or cannons not showing the given element.
|Liquorice Cannon||Episode 16,|
|Episode 16, Level 216||A cannon which spawns liquorice swirls.||Uncommon|
|A cannon which spawns ingredients. Ingredient levels without ingredients can spawn an ingredient at any spawn point. Ingredient spawners therefore restrict which spawn points can have ingredients enter the board.||Uncommon|
|Bomb Cannon||Episode 19,|
|Level 192||A cannon which can spawn candy bombs. However, it cannot affect the default bomb timer determined by the level itself.||Uncommon|
|Compound Cannon||Episode 16,|
A cannon with more than one element listed.
|Mystery Candy||Episode 17, Level 231||Level 231||Advanced special Candy: Will reveal either a special candy or secondary elements (especially blockers) when matched.||Uncommon|
|Chameleon Candy||Episode 22, Level 306||Level 306||Advanced special Candy: Alternates between two colors every move. Can cause additional cascades.||Occasional|
|Conveyor Belt||Episode 37, Level 531||Level 531||
Moves every turn after all cascades ended. Candies (at rest) moves along with the conveyor belt, potentially causing more cascades.
There are also conveyor belt portals, where candies and movable elements can be transported to a distant part of the board through conveyor belts. Each conveyor belt a candy enters is associated with exactly another one where a candy comes out.
It can also prevent immovable blockers from creating through Mystery Candies.
|(Corner)||Episode 39, Level 561||Level 561||Used when a given chain of conveyor belts turn corners, so they change direction. Candies still move linearly, but along the second direction.||Uncommon|
|Candy Frog||Episode 42, Level 606||Episode 42, Level 606||An advanced element which can be fed to attain Frogtastic state, where you can select any open spot to clear nearby candies and blockers. Unaffected by gravity, moves only through matches, and can change color or gain special candy effects through matches. Only one candy frog can be present in a given level.||Occasional|
|Sugar Key||Episode 49, Level 711||Never||Advanced special Candy: When matched or destroyed by any other way, all existing Sugar Chests will lose one layer. Otherwise behaves the same as regular candies.||Common|
|Can be matched by switching any other candy, much like Coconut Wheel and Color Bomb. When activated, it will create three wrapped candy which detonates automatically. It can also destroy most blockers (including multi-hit) instantly as well if it targets it.||Occasional|
|Mystery Candy Cannon||Episode 137||Never||A cannon which can spawn Mystery Candies.||High levels only|
|Lucky Candy Cannon||Episode 137||Never||A cannon which can spawn Lucky Candies without the use of the booster.||High levels only|
|Extra Time Cannon||Episode 138||Never||A cannon which can spawn Extra Time Candies every few moves, without the need of cascades.||High levels only|
|Chameleon Candy Cannon||Episode 148||Never||A cannon which can spawn Chameleon Candies.||High levels only|
|Striped Candy Cannon||Episode 158||Never||A cannon which can spawn bonus striped candies without requiring matches. The direction of the bonus striped candy is the direction of your last match.||High levels only|
|Wrapped Candy Cannon||Episode 158||Never||A cannon which can spawn bonus wrapped candies without requiring matches.||High levels only|