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Candy Crush Saga Wiki
A page with same (or similar) content on Candy Crush Soda Wiki
A page with same (or similar) content on Candy Crush Jelly Wiki
This article is about the element when the player scores a certain number of points. If you are looking for the character in Fizzy Falls, see Little Star. If you are looking for the stars that require double the target score for three stars, see Sugar Stars. For the event, see All Stars.
Star meter

From bottom to top: 1-star, 2-star, 3-star.

Stars are a fundamental element in Candy Crush Saga gameplay, directly related to your score. Stars are present once a level has been completed before; you can have up to three stars for each level. There are currently a total of 48840 stars that can be earned from 16280 Reality levels: 30 stars for episodes 1 and 2, and 45 for the rest of the episodes. Obtaining stars is a means of progressing through Events and sales, such as the Candy Cup warmup and the Star Tournament for players who completed all available levels.

Reaching a level's target score will award you one star. If you get a score that is a certain number of points over the target score depending on the level, you will be awarded two stars. When you hit the top of the star meter you are awarded three stars. You can tell how close you are to the next star by looking at the meter on the upper left-hand side of the screen. Completed levels will show one to three stars on the bottom of the level button.

The number of stars you win depends on your score when you complete the level after Sugar Crush. If, for example, a level requires you to score 50,000 points to acquire the first star, getting anywhere between zero and 49,980 (as points are a multiple of twenty) points causes you to fail the level. If you have to acquire 100,000 points or more to get two stars then getting anywhere between 50,000 and 99,980 points, you stay with one star. If the level requires you to gain 125,000 points to reach three stars and you get anywhere between 100,000 and 124,980 points, you will still be at two stars. Getting beyond 125,000 points will not reward you with any other additional stars.

Please note that stars might not correlate with score. Levels will be subject to redesigns which may change the star score. You will never lose stars. You will not retroactively gain stars if the target scores have been lowered. For example, if you have 250000 points on a level at the target scores are respectively 100000, 200000, and 300000, you will earn two stars. Then, if the level received a redesign lowering the target scores to respectively 50000, 75000, and 150000, you will still have two stars. The player must replay the level and earn at least 150000 points on that playthrough to obtain the third star.

Description[]

When you hover your cursor over the stars bar, the information will show up:

1 star: 1 star description

2 stars: 2 stars description

3 stars: 3 stars description

Sugar Stars[]

Temp star

In July 2019, sugar stars were added. They are often much harder to earn than the maximum of three stars, and are required to proceed in some events. Sugar stars are earned when the player completes the level with double the three-star target*.

The sugar stars requirement only becomes visible when the player has already earned enough points for three stars. The Star Meter becomes golden and striped if the player passes the three-star target, but is below the Sugar Star target. The player must pass the level to keep the Sugar Stars, much like the ordinary stars.

Hard levels to earn three stars[]

Until about the end of Flash development, scoring and stars are emphasized in the game. Some players would not mind obtaining less than three stars on a level, while others would strive hard to earn three stars as an extra challenge. This wiki once held polls so players can vote on the hardest few levels for earning three stars.

With Sugar Stars now available, some levels proved almost impossible to earn Sugar Stars, which is required for certain events like Master Titles, which subsequently conferred boosts on the next episode. This highlighted the almost missable nature of Sugar Stars, much like Gold Crowns.

History[]

At the game's inception and for several years, all levels require the player to reach the one-star target score as well as completing the objectives. Zero-star completions are uncommon; the player will still fail the level, but with the option to continue for obtaining the remaining points. Level 181 is one such level, once part of the Hell's Cluster for its reliance on Sugar Crush.

On certain past versions, especially Flash, your friends can see how many total stars you've collected. In Flash, if you have collected the most stars out of all your friends in a particular episode, you will be given the champion title for that episode. By opening the level info screen when replaying levels, you can find the target score to obtain a new star, or your highest record if you have already collected three stars. This has all been de-emphasized.

On mobile version since version 1.67, stars are no longer required in passing event levels and Mystery Quests. When Swirly Steppes was released, if you clear a jelly or ingredient level with zero stars, your final score will be that of the one-star target score instead, and you will complete the level nonetheless. Eventually, it was also applied to candy order and mixed levels as of v1.73 in HTML5. Only moves and timed levels require the attainment of at least one star, and even then the importance of score has been significantly relegated. Timed levels were made extinct in mid-2018 due to negative reception. Moves levels will activate Sugar Crush immediately upon reaching the one-star target for first playthroughs.

Around April Fools 2020 eventually culminating in altered episodes, scoring has been de-emphasized as the entry dialogue box of a level no longer showed the player's target score (or even the color code of its type; just the objectives are listed. In September 2020, a largely negative change to the scoring system rendered Moves levels much harder until they too got a mass redesign applied. On 2021 August 31, all moves levels were redesigned to other types, and with the one-star boost, classic types have been made extinct as a whole. Scoring is no longer relevant as a goal in any of the 10000+ levels in the entire game.

Trivia[]

  • Some levels are very easy to score three stars (for example, level 252), while others are extremely hard or almost impossible (for example, levels 297713, pre-nerfed 9101198, 1237, 1413, 1525 (even for one star), and Dreamworld 289).
  • It is impossible to receive anything less than three stars on level 11, as the three star requirement is 3,000 points; bringing down an ingredient earns 10,000 points. The same applies to: 22, 30281, the 1st and 2nd versions of 578, the 1st version of 664, the 1st version of 671, 743, 745761, 791, 875877, 895947, 961, 991, 992995, 1014, 1313, the 1st version of 1014, 1149, 1157, 1173, 1220, 1242, 1313, 1337, 1415, 1428, 1497, and 1548, mobile Dreamworld level 2, the 1st - 3rd versions of Dreamworld 276, Dreamworld 618, and Dreamworld 665.
  • In mystery quests, stars do not appear. Instead, a coloured key shaped like a candy cane appears at the location of the second star. This can make some levels very hard to obtain them.
  • If a level has its star requirements changed and your score at the time would have fallen into a different range, there is no effect on how many stars you have. For example, if you beat the first or second version of level 578 with 185,000 points, you would get three stars even though you need 200,000 points for the third version because the old versions already gave you three stars (30,000 points for three stars). If you beat the first version of level 623 with 350,000 points, you would get two stars even though 350,000 points is more than enough for three stars on the new version (200,000 points for three stars), because it was not enough for three stars on the old version (370,000 points for three stars). The only way to fix this problem is to earn more points than the highest score the user had.
    • This also applies to sugar stars. If you earned enough points to be awarded sugar stars in a level before July 2019 (when they were introduced) then you would have to beat the level again with a high enough score to get the sugar stars.
  • The Reality levels with the highest three-star target score are pre-nerfed level 910 and level 1132 at 9,000,000 points. The Dreamworld level with the highest three-star target score is level 463 at 2,500,000 points. 
  • When you complete the level, the stars in the mobile version constantly glow while the stars in the web version are not.
  • For some reason, on web version, while the first star is a red one, it is shown as a green star (the second one) on the map if you only have one star in that level. The mobile version shows the lone red star correctly.
  • After the release of Swirly Steppes, the player can get one star immediately if they complete the requirement in jelly levels, ingredients levels, candy order levels and mixed levels.

Gallery[]

LevelStarChart

Chart of all the score requirements as of 28 May 2017.

See also[]

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