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Candy Crush Saga Wiki

THIS LDC IS FINISHED!!!!

Unfortunately, only 1 person joined, and he has been declared the winner. Welcome to my first level design contest, <insert name here> . Everybody, including anonymous users is able to participate. However, you must read the rules below so that your entry will be accepted.

Rules[]

1. Your entry must contain exactly 7 colors. You may or may not include Dark Purple Candy/Purple Jelly.

2. Your entry must not contain any elements not present in Candy Crush Saga AND Candy Crush Soda Saga, except for the following:

  • Strawberry as an ingredient (Ingredient levels)
  • +10 candy (self-explanatory) (Timed levels)
  • Icing level type (clear all multilayered icing).

3. Your entry must be one of the following level types:

  • Moves level
  • Jelly level
  • Ingredients level
  • Timed level
  • Candy Order level
  • Chocolate level (Soda Saga)
  • Jam level (Soda Saga)
  • Icing level (Fanon)
  • Your entry MUST NOT be a Mixed level or any not mentioned above Soda Saga level types.

4. Your entry must be created by you yourself. Any entries that are existent CCS/CCSS/CCJS levels will be disqualified.

5. You may nerf or buff your entry any number of times.

6. If you don't have Game Maker, don't worry. Any photoshopped entries will be accepted. The quality of the image will not be graded, as I will copy all entries to my Game Maker and judge between them. However, be sure that your entry is readable.

7. Should you not understand the rules or have a question, you are free to contact me in the comments below, or on my message wall.

8. All entries should be put in the comments below.

Grading[]

Each level will be assigned a number of points based on their quality. The level with the highest total amount wins.

Criteria Points Max What is graded?
Design 40
  • Overall design of the level.
  • No. of blockers/elements used.
  • The main goal of the level (ex. uncover sugar keys from locks to open chests and clear the jelly).
  • Board structure and shape.
Balance 20
  • The difficulty of the level (ideal is Somewhat Hard/Medium)
  • Balance of spawning elements.
Fun 5
  • Special Candies used.
  • Number of cascades that may happen.
Style 10
  • Overall consistency of the level.
  • The visuality of the level compared to other CCS/CCSS/CCJS levels. (However, not the image visuality, just how the level structure looks)
Creativity 15
  • Techniques used.
  • How innovative the level is.
Miscellanous 10
  • Other points I can give or subtract for other reasons.
Maximum 100

Leaderboard[]

User Scoring
Design Balance Fun Style Creativity Miscellanous TOTAL
HM100 32 10 5 7 12 8 74

Prizes[]

Winner: HM100

The winner's level will be in my fanon.

Participants[]

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